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A BVH implementation to speed up raycasting against three.js meshes.
- graphics
- raycast
- tree
- bounds
- threejs
- three-js
- bounds-hierarchy
- performance
- raytracing
- pathtracing
- geometry
- mesh
- distance
- intersection
- View more
ESLint plugin designed to help Raycast's extensions authors follow best practices
DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improved notify box UI. Test netPos Offset ; dispatchEvent(new CustomEvent(net-rea
- opengles3
- opengles
- cef
- webrtc
- networking
- physics
- cannon.js
- bvh-glmatrix
- bvh.js
- bvh-skeletal
- bvh-webgl
- bvh-loader
- bvh-animation
- raycast
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whether a picking ray intersects with a plane
Dynamic BVH implementation based on Erin Catto's paper.
An implementation of the Watertight Ray/Triangle Intersection algorithm
Raycasting plugin for Phaser 3.
High-performance 2D spatial index for rectangles (based on R*-tree with bulk loading and bulk insertion algorithms)
Icons library for Raycast frontend projects
Detect languages through Raycast AI or third-party language detectors
Fast raycasting through voxels
Defines the development approach for cross-extension in Raycast
Event framework based on emitting rays onto the user interface
Write Raycast Extensions with Effect!
Raycast backend API
<h4 align="center"> A CLI to generate Typescript types for Raycast's deep links </h4> <p align="center"> </p>
Explore infinite 3d worlds from the comfort of your terminal
A placeholders system for supplying dynamic content to Raycast extensions.
A matrix log dependency utility. Useful for converting and testing algorithm behavior of CPU code to GPU code.
Raycasting in typescript