389 packages found

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    A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

    published 3.55.2 a year ago
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    Provide the physics engine for minecraft entities

    published 1.5.2 3 months ago
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    TimeEngine is a tiny, simple yet versatile library that provides first class reactive value 'over time' with smart dependency resolving capability in JavaScript. Designed for Declarative and FRP programming.

    published 6.7.99 4 years ago
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    Easing functions, modifiers and generators compatible with most animation libraries.

    published 1.0.2 4 years ago
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    Verlet physics extracted from pocket-ces demos

    published 11.0.0 a month ago
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    Physics system for A-Frame VR, built on Cannon.js

    published 4.0.1 3 years ago
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    A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

    published 3.60.0-iso-beta.1 5 months ago
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    [1.8.0] Networking added for position , rotation and scale. Watch task build added [1.7.13] From now loading init shaders from code no need to loading shaders.html any more + HOTFIX swap out of prototype of array. [1.7.10] Shadows VS Lights (Local SpotLig

    published 1.8.0 2 days ago
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    [![Actions Status](https://github.com/PRNDcompany/fast-vector/workflows/build/badge.svg)](https://github.com/PRNDcompany/fast-vector/actions) [![Dependencies](https://img.shields.io/badge/dependencies-none-brightgreen)](https://www.npmjs.com/package/fast-

    published 2.3.3 2 years ago
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    Physics system for A-Frame VR, built on Cannon.js

    published 4.0.3 3 months ago
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    The JavaScript motion engine. Create animations and interactions with tweens, physics and input tracking.

    published 6.3.2-touches.4 6 years ago
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    2D physics (Box2D with liquidfun particles).

    published 1.0.1 7 years ago
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    Physics primitives for ngraph.* libraries

    published 1.0.0 3 years ago
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    Particle physics micro library.

    published 0.3.3 6 years ago
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    A lightweight 3D physics engine written in JavaScript.

    published 0.6.2 8 years ago
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    Utility to provide stable game physics in the presence of an undesired / unstable frame rate

    published 1.0.1 6 months ago
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    A typeScript library for creating 2d physics simulations within self-contained 'Worlds' which can be rendered on HTML canvas elements.

    published 2.3.0 9 months ago
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