Search results
453 packages found
The animator's toolbox
- animation
- ux
- ui
- popmotion
- canvas animation
- dom animation
- dom
- pointer tracking
- mouse
- mouse tracking
- touch
- touch tracking
- physics
- interaction
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
Provide the physics engine for minecraft entities
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
Calculation library for working with different measuring units.
[1.9.5 Thunder] Local shadows for obj mesh implemented , Adding cef projects for native porting, Detect colliding in first person shooter controller example, full migration shaders to the opengles300 [1.8.15] addEventListener 'hit.keyDown' & 'hit.keyUp',
- opengles3
- opengles
- cef
- webrtc
- networking
- physics
- cannon.js
- bvh-glmatrx
- bvh.js
- bvh-skeletal
- bvh-webgl
- bvh-loader
- bvh-animation
- raycast
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Physics system for A-Frame VR, built on Cannon.js
Physics system for A-Frame VR, built on Cannon.js & Ammo.js
2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
An ambitious light-weight react module written in TypeScript for tracking scroll progress in a performant way. Developed for use with spring based animation libraries such as react-spring, but can be used with or without any library.
- react
- scrolling
- scrolling animation
- scroll
- scroll animation
- progress
- animation
- animate
- animate scroll
- animating
- animating scroll
- spring
- physics
- react-spring
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
Open Source Kinematic Character Controller project.
2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
Open Source Kinematic Character Controller for NetCode.
a 2D rigid body physics engine for the web
Convert THREE.Mesh to Ammo.btCollisionShape
Open Source Kinematic Character Controller Cinemachine extensions.
TimeEngine is a tiny, simple yet versatile library that provides first class reactive value 'over time' with smart dependency resolving capability in JavaScript. Designed for Declarative and FRP programming.
Easing functions, modifiers and generators compatible with most animation libraries.
A typeScript library for creating 2d physics simulations within self-contained 'Worlds' which can be rendered on HTML canvas elements.