andyhall


Andy Hall

  • Simple library to abstract key/mouse events for games.

    published 0.8.0 a year ago
  • An FPS controller that consumes inputs and moves a player entity and camera

    published 0.2.1 9 years ago
  • Simple but physical engine for voxel games

    published 0.13.0 2 years ago
  • Fast hash function for n integer inputs that produces random-looking output

    published 0.1.0 9 years ago
  • Test world for experimental game engine

    published 0.5.0 9 years ago
  • A texture-atlas sprite class for Babylon.js

    published 0.2.1 9 years ago
  • A texture atlas module for Babylon.js

    published 0.7.0 a year ago
  • Particle system for Babylon.js that composites like a standard mesh

    published 0.11.0 4 years ago
  • HTML5 drag/drop proxy events for a Ractive element

    published 0.1.1 8 years ago
  • Fast raycasting through voxels

    published 0.1.1 9 years ago
  • A light, fast Entity Component System in JS

    published 0.11.0 2 years ago
  • Simple automatic image processing

    published 0.2.1 8 years ago
  • Sweep an AABB through voxels or a tileset and find collisions

    published 0.5.0 8 years ago
  • Experimental voxel game engine

    published 0.33.0 a year ago
  • webaudio sound effects

    published 0.18.2 a year ago
  • Completely agnostic A* pathfinding

    published 0.0.1 7 years ago
  • A* pathfinding through an ndarray of cost values

    published 0.2.0 7 years ago
  • Murmur3 hash that takes integers as inputs and outputs [0..1]

    published 0.0.2 4 years ago
  • MIDI-like instruments from webaudio

    published 0.4.1 7 years ago
  • Web Audio sound generator

    published 0.9.0 4 years ago
  • A genetic solver that's abstract

    published 0.0.1 6 years ago
  • A small, sane JS micro-benchmark library

    published 0.3.1 3 years ago
  • Minimally draws web audio data to a canvas

    published 0.2.0 4 years ago
  • A sane way to automate parameters in WebAudio

    published 0.3.0 4 years ago
  • Web Audio Sound Generator

    published 0.18.4 a year ago
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