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12 packages found

A sparse octree data structure.

published version 7.1.8, 2 years ago6 dependents licensed under $Zlib
6,575

Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.

published version 0.3.4, 17 days ago0 dependents licensed under $MIT
2,713

return line segment representing the intersection between a pair of 3D triangles. based on Thomas Möller's algorithm.

published version 0.0.22, 3 years ago1 dependents licensed under $CC0-1.0
598

Utility extension methods for BatchedMesh

published version 0.0.6, 9 days ago0 dependents licensed under $MIT
367

A sparse, linear octree data structure.

published version 0.3.1, a year ago0 dependents licensed under $Zlib
167

Fast utilities for ray-casting against triangles or boxes or a distance function / implicit surface

published version 0.0.214, 2 years ago4 dependents licensed under $MIT
41

Function to raycast for 3D object picking

published version 1.0.5, 2 years ago0 dependents licensed under $ISC
19

A fully customizable raycaster game engine as a React component.

published version 0.1.1, a year ago0 dependents licensed under $MIT
23

Raycasting in typescript

published version 0.0.14, 7 years ago0 dependents licensed under $MIT
16

Calculate 2D visibility

published version 0.1.4, 3 years ago0 dependents licensed under $MIT
14

bounding volume hierarchy for axis-aligned bounding boxes

published version 0.0.112, 2 years ago1 dependents licensed under $MIT
12

A sparse octree data structure.

published version 1.0.1, 3 years ago1 dependents licensed under $Zlib
9