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A sparse octree data structure.
published version 7.1.8, 2 years ago6 dependents licensed under $Zlib
6,575
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
- three
- three.js
- threejs
- instancedMesh
- frustum-culling
- instance-management
- sorting
- performance
- BVH
- acceleration
- raycasting
- LOD
- shadow-LOD
- uniform-per-instance
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published version 0.3.4, 17 days ago0 dependents licensed under $MIT
2,713
return line segment representing the intersection between a pair of 3D triangles. based on Thomas Möller's algorithm.
published version 0.0.22, 3 years ago1 dependents licensed under $CC0-1.0
598
Utility extension methods for BatchedMesh
published version 0.0.6, 9 days ago0 dependents licensed under $MIT
367
A sparse, linear octree data structure.
published version 0.3.1, a year ago0 dependents licensed under $Zlib
167
Fast utilities for ray-casting against triangles or boxes or a distance function / implicit surface
published version 0.0.214, 2 years ago4 dependents licensed under $MIT
41
Function to raycast for 3D object picking
published version 1.0.5, 2 years ago0 dependents licensed under $ISC
19
A fully customizable raycaster game engine as a React component.
published version 0.1.1, a year ago0 dependents licensed under $MIT
23
Raycasting in typescript
published version 0.0.14, 7 years ago0 dependents licensed under $MIT
16
Calculate 2D visibility
published version 0.1.4, 3 years ago0 dependents licensed under $MIT
14
bounding volume hierarchy for axis-aligned bounding boxes
published version 0.0.112, 2 years ago1 dependents licensed under $MIT
12
A sparse octree data structure.
published version 1.0.1, 3 years ago1 dependents licensed under $Zlib
9