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542 packages found

regl is a fast functional WebGL framework.

published 2.1.2 3 years ago
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WebGL2 constants

published 9.0.27 19 days ago
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Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.

published 2.10.1 3 months ago
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Transpile GLSL to JS

published 3.0.3 2 months ago
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A small, fast, typescript DICOM renderer

published 1.2.0 a month ago
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Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts

published 7.12.2 2 days ago
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A C++ native canvas 2D/WebGL component based on gpu opengl glsl shader GCanvas

published 6.0.13 10 days ago
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🦅 cli syntax highlighting: any function - any object - 176 languages

published 3.0.0 3 years ago
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Shader module system for luma.gl

published 9.0.27 19 days ago
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Import, inline (and compress) GLSL shader files

published 1.3.0 6 months ago
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regl is a fast functional WebGL framework.

published 3.3.5 10 months ago
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Useful tools for GLSL.

published 1.0.9 2 months ago
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Common GLSL math constants (with 11 decimals) available both as ES modules strings and as GLSL files for use with glslify.

published 2.0.1 2 months ago
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An ellipsoid geometry for 3D rendering, including normals, UVs and cell indices (faces).

published 2.1.1 2 months ago
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An octasphere geometry for 3D rendering, including normals, UVs and cell indices (faces).

published 1.1.1 2 months ago
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Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with glslify.

published 2.0.2 2 months ago
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Rollup plugin for optimising inline GLSL

published 1.4.1 2 months ago
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A react-three-fiber component for creating fluid distortion effects

published 1.3.2 6 months ago
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Experimental classes for luma.gl

published 8.5.21 a year ago
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React component that let's you easily render a shader on a canvas by simply passing a fragment shader, following the shadertoy syntax, and logic, so you don't have to worry about passing basic uniforms, or setting up the webgl scene to do that, all the wo

published 1.1.4 3 months ago
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