87 packages found

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    Graph theory (a.k.a. network) library for analysis and visualisation

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    maxkfranz published a month ago
    version3.2.11
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    It iterates through a graph or a tree recursively

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    nerv published 9 months ago
    version3.3.0
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    A simple OBJ model loader to help facilitate the learning of WebGL

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    frenchtoast747 published a month ago
    version1.1.3
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    Graph theory (a.k.a. network) library for analysis and visualisation

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    jburke372 published 6 months ago
    version3.2.4
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    flattens nested vertex data into a typed array

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    mattdesl published 3 years ago
    version1.0.0
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    Constrained Delaunay Triangulation in 2D

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    mikolalysenko published 3 years ago
    version1.0.0
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    Remove self intersections, t-junctions and duplicate edges/vertices from a planar straight line graph

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    mikolalysenko published a year ago
    version1.1.2
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    Simplifies a planar graph

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    mikolalysenko published 4 years ago
    version2.0.1
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    Get the attributes and uniforms from a GLSL shader string

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    chinedufn published a year ago
    version1.1.1
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    a point utility for verlet physics systems

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    mattdesl published 3 years ago
    version1.2.1
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    adjacency list code bricks for JavaScript

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    aureooms published a year ago
    version4.0.7
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    Graph theory (a.k.a. network) library for analysis and visualisation

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    metincansiper published a year ago
    version2.7.12
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    Expand vertex, normal and uv indices into vertex normal and uv data that is ready for your array buffers

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    chinedufn published 8 months ago
    version1.1.2
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    Graph theory (a.k.a. network) library for analysis and visualisation

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    metincansiper published a year ago
    version2.7.1-1.1
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    Adjacency matrix code bricks for JavaScript

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    aureooms published a year ago
    version3.1.6
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    Vertex based ambient occlusion computation for meshes

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    mikolalysenko published a year ago
    version1.0.0
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    shader utils for WebGL / kami

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    mattdesl published 4 years ago
    version1.1.0
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    Maintains connectivity information for a graph under dynamic insertions and deletions

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    mikolalysenko published 4 years ago
    version1.0.0
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    Convert a 4x4 matrix into a dual quaternion. Useful for skeletal animation (dual quaternion linear blending)

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    chinedufn published a year ago
    version1.0.0
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    a mesh abstraction for WebGL

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    mattdesl published 2 years ago
    version1.0.1