Norvell's Public Machinations

90 packages found

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Graph theory (a.k.a. network) library for analysis and visualisation

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published 3.2.2012 days ago
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It iterates through a graph or a tree recursively

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published 3.3.0a year ago
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A simple OBJ model loader to help facilitate the learning of WebGL

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published 1.1.38 months ago
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flattens nested vertex data into a typed array

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published 1.0.27 months ago
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Constrained Delaunay Triangulation in 2D

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published 1.0.03 years ago
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Remove self intersections, t-junctions and duplicate edges/vertices from a planar straight line graph

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published 1.1.22 years ago
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Simplifies a planar graph

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published 2.0.15 years ago
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Get the attributes and uniforms from a GLSL shader string

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published 1.1.12 years ago
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adjacency list code bricks for JavaScript

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published 4.0.72 years ago
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Vertex based ambient occlusion computation for meshes

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published 1.0.02 years ago
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a point utility for verlet physics systems

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published 1.2.14 years ago
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An undirected graph data structure

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published 1.0.03 months ago
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Adjacency matrix code bricks for JavaScript

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published 3.1.62 years ago
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Graph theory (a.k.a. network) library for analysis and visualisation

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published 2.7.122 years ago
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Graph theory (a.k.a. network) library for analysis and visualisation

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published 2.7.1-1.12 years ago
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Expand vertex, normal and uv indices into vertex normal and uv data that is ready for your array buffers

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published 1.1.2a year ago
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A directed graph data structure with labelled edges

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published 1.1.0a month ago
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Convert a 4x4 matrix into a dual quaternion. Useful for skeletal animation (dual quaternion linear blending)

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published 1.0.02 years ago
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An undirected graph data structure with labelled edges

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published 1.0.02 months ago
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shader utils for WebGL / kami

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published 1.1.04 years ago