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Import, inline (and minify) GLSL/WGSL shader files
- vite
- glsl
- wgsl
- lygia
- webgl
- webgpu
- vitejs
- plugin
- threejs
- shaders
- babylonjs
- vite-plugin
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A fast 2kB low-level WebGL API.
Import GLSL strings with glslify
A transform stream for glslify that adds an `import` directive to your shaders.
🍰 An extensable, layer based shader material for ThreeJS.
Transpile GLSL to JS
A collection of custom shaders for the Unity Software
optimized 9-tap gaussian blur for GLSL
A thin layer between JS and WebGPU/WGSL that improves development experience and allows for faster iteration.
Utilities for Angular Three
A react-three-fiber component for creating fluid distortion effects
Build plugins for TypeGPU, enabling seamless JavaScript -> WGSL transpilation and improved debugging.
Transforms JavaScript into its 'tinyest' form, to be used in generating equivalent (or close to) WGSL code.
A custom React Fiber reconciler renderer for regl webGL
A barebones react renderer for OGL.
Import GLSL source files as strings. Pre-processed, validated and optimized with Khronos Group SPIRV-Tools. Supports glslify.
sprite drawing engine for 2D games
Create GPU-rendered Svelte components
Unopinionated WebGPU Abstraction Library
An optimization of @pyalot WebGL Heatmap project - https://github.com/pyalot/webgl-heatmap