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Topological indexing for simplicial complexes
Any dimensional alpha shape computation
Extract a contour on a simplicial complex
Extracts the boundary of a simplicial complex
Enumerates all boundary cells in a simplicial complex
Cancels oppositely oriented cells in a simplicial complex
Computes the alpha complex of a point set in any dimension
Test if two sets of integers are equal up to an even permutation
3D mesh drawing
An ordering for sets of integers
a sphere mesh with normals, texture coordinates and indices
an indexed quad mesh with normals and UVs
creates a 3D torus mesh
Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.
Compute mesh normals using angle weights
Iteratively split edges to get a more uniform tessellation
Combine multiple indexed meshes into a single indexed mesh
render simplicial complexes with ThreeJS
Convert a flat array into a simplicial-complex-style indexed mesh, without optimisation.
an icosphere mesh with normals, texture coordinates and indices