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an indexed quad mesh with normals and UVs
creates a 3D torus mesh
Module for creating gradient palettes for usage in glsl.
glsl function for making cosine palettes
generic controls for orbiting a target in 3D
A 3D camera with hooks for input handling
"Parses" the log output of gl.getShaderInfoLog
Worley noise implementation for WebGL shaders
generate a signed distance field from an image
approximate face normal in the fragment shader
optimized 9-tap gaussian blur for GLSL
Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.
a high-level 3D perspective camera
HSL to RGB color conversion in GLSL
Convert a mesh index for drawing wireframes
regl is a fast functional WebGL framework.
glslify as a babel transform
Transform geometry positions with a 4x4 transformation matrix.
Identifies geometry position format as flat array, array of arrays, typed array, or 1D ndarray.
Converts between common geometry position formats.