erkaman


Eric Arnebäck

  • A transform stream for glslify that adds an `import` directive to your shaders.

    published version 3.1.0, 7 years ago
  • Bundle a glslify-deps dependency tree into a GLSL source string

    published version 5.1.1, 6 years ago
  • A transform stream for [glslify](http://github.com/chrisdickinson/glslify) that replaces CSS-style hexadecimal colors with `vec3/vec4` definitions.

    published version 2.1.1, 8 years ago
  • Computes the Frobenius norm of a matrix in glsl

    published version 1.0.0, 10 years ago
  • Transpose a matrix in GLSL

    published version 1.0.0, 10 years ago
  • Computes the determinant of a matrix in glsl

    published version 1.0.0, 10 years ago
  • Invert a matrix in GLSL

    published version 1.0.0, 10 years ago
  • Blinn-Phong specular effect

    published version 1.0.2, 8 years ago
  • Phong specular distribution in GLSL

    published version 1.0.0, 10 years ago
  • Gaussian specular model for GLSL

    published version 1.0.0, 10 years ago
  • Ward anisotropic specular model

    published version 1.0.0, 10 years ago
  • Lambertian diffuse lighting for GLSL

    published version 1.0.0, 10 years ago
  • Oren-Nayar diffuse lighting model

    published version 1.0.2, 10 years ago
  • Cook-Torrance specular/fresnel lighting term

    published version 2.0.1, 10 years ago
  • Beckmann specular distribution for GLSL

    published version 1.1.2, 10 years ago
  • A node.js-style module system for GLSL!

    published version 7.1.1, 4 years ago
  • r/w stream of glsl tokens

    published version 2.1.5, 6 years ago
  • Robert Penner's easing functions in GLSL, available as a module for glslify.

    published version 1.0.0, 10 years ago
  • Converts an array of GLSL tokens to a plain source string

    published version 1.0.1, 10 years ago
  • Determine the scope depth of an array of GLSL tokens

    published version 1.1.2, 10 years ago
  • Takes an array of GLSL tokens and determines whether or not they're a property of another identifier

    published version 1.0.1, 10 years ago
  • Infer the scope of each token in an array of GLSL tokens

    published version 1.1.2, 9 years ago
  • Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.

    published version 2.0.2, 8 years ago
  • "Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.

    published version 1.0.2, 10 years ago
  • Smooth minimum functions for GLSL

    published version 1.0.0, 10 years ago
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