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70 packages found
A minimal box geometry for 3D rendering, NOT including normals, UVs. Only vertices and cell indices (faces).
Maximal independent vertex sets
Euler characteristic for simplicial complexes
- topology
- euler
- characteristic
- homology
- cohomology
- betti
- number
- invariant
- mesh
- simplicial
- complex
- triangle
- graph
- tetrahedra
- View more
creates a 3D torus mesh
Concatenates two simplicial complexes
Consistently orient manifold patches of a 2D simplicial complex
Extract manifold patches from a mesh
Compute mesh normals using angle weights
Iteratively split edges to get a more uniform tessellation
Iteratively split triangles to get a more uniform tessellation
Combine multiple indexed meshes into a single indexed mesh
Gaussian quadrature for a triangle
Parse Wavefront .obj geometry files.
A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).
Generate 3d box geometry
Computes the Laplacian of a mesh.
An ellipsoid geometry for 3D rendering, including normals, UVs and cell indices (faces).
An octasphere geometry for 3D rendering, including normals, UVs and cell indices (faces).
Taubin's Laplacian mesh smoothing algorithm
Compute winding number for a mesh