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Physically Based Renderer for Pex
Color utilities (css, p3, hex, hsl, hsv, hwb, lab, lch, xyz, okhsl, okhsv, oklab, oklch, hpluv, hsluv, lchuv, bytes) for PEX.
Geometry intersection and bounding volume helpers for PEX.
Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into commands.
Array-based vector, quaternion and matrix math with utils for PEX.
GUI controls for PEX.
Create a RenderingContext (2d, webgl, webgl2, webgpu) for use in PEX.
Random value generators (float, int, vector and noise) for PEX.
File I/O in PEX.
Camera models and modifiers.
Compute normals for a simplicial complex geometry based on faces/cells information.
Pex is a javascript 3d library / engine allowing for seamless development between Plask and WebGL in the browser.
Simplicial-complex-like geometry builder backed by typed arrays.
Extrudes a shape along a path
Creates circle geometry
Center a simplicial complex geometry's positions in place and scale them to fill a defined bounding box.
Shader library for PEX.
Parse Wavefront .obj geometry files.
Create a simplicial complex geometry by revolving a path around Y axis.
Merge a list of geometries (simplicial complex) into one geometry and concat all other attributes.