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ataber


Andrew Taber

Packages 13

Description

A minimal 3D cylindrical geometry, including normals, UVs, and mesh.

Publisher

published 1.0.37 months ago

Description

Surface Simplification via Quadric Error Metrics

Publisher

published 2.0.02 years ago

Description

Calculate mass properties of a mesh

Publisher

published 1.0.03 years ago

Description

Iteratively split edges to get a more uniform tessellation

Publisher

published 1.0.23 years ago

Description

Iteratively split triangles to get a more uniform tessellation

Publisher

published 1.0.13 years ago

Description

Consistently orient manifold patches of a 2D simplicial complex

Publisher

published 1.0.42 years ago

Description

Extract manifold patches from a mesh

Publisher

published 1.0.02 years ago

Description

Gaussian quadrature for a triangle

Publisher

published 1.0.02 years ago

Description

Compute winding number for a mesh

Publisher

published 1.0.02 years ago

Description

Pick a random point in a triangle

Publisher

published 1.0.12 years ago

Description

Pick a random point on a unit sphere in 3D

Publisher

published 1.0.02 years ago

Description

Globally orient mesh using raytracing heuristics

Publisher

published 2.0.02 years ago

Description

Extract a patch from a mesh given a seed face using dihedral angle heuristics.

Publisher

published 1.0.19 months ago