A minimal 3D cylindrical geometry, including normals, UVs, and mesh.
published version 1.0.3, 6 years agoSurface Simplification via Quadric Error Metrics
published version 2.0.0, 7 years agoIteratively split edges to get a more uniform tessellation
published version 1.0.2, 8 years agoIteratively split triangles to get a more uniform tessellation
published version 1.0.1, 8 years agoConsistently orient manifold patches of a 2D simplicial complex
published version 1.0.4, 7 years agoPick a random point on a unit sphere in 3D
published version 1.0.0, 7 years agoGlobally orient mesh using raytracing heuristics
published version 2.0.0, 7 years agoExtract a patch from a mesh given a seed face using dihedral angle heuristics.
published version 1.0.1, 6 years ago