Search results

69 packages found

a sphere mesh with normals, texture coordinates and indices

published 3.0.0 7 years ago
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draws a simplicial complex using Canvas2D context

published 1.0.0 10 years ago
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A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).

published 2.0.1 7 years ago
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an indexed quad mesh with normals and UVs

published 2.0.0 7 years ago
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Combine multiple indexed meshes into a single indexed mesh

published 1.1.0 10 years ago
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Cancels oppositely oriented cells in a simplicial complex

published 1.0.0 9 years ago
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creates a 3D torus mesh

published 1.0.4 9 years ago
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Consistently orient manifold patches of a 2D simplicial complex

published 1.0.4 7 years ago
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A minimal capsule geometry for 3D rendering, including normals, UVs and cell indices (faces).

published 3.0.1 7 years ago
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A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).

published 1.0.2 8 years ago
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A minimal box geometry for 3D rendering, NOT including normals, UVs. Only vertices and cell indices (faces).

published 1.0.0 9 years ago
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Any dimensional alpha shape computation

published 1.0.0 10 years ago
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an icosphere mesh with normals, texture coordinates and indices

published 1.0.2 9 years ago
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A minimal 3D cylindrical geometry, including normals, UVs, and mesh.

published 1.0.3 5 years ago
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Extract manifold patches from a mesh

published 1.0.0 7 years ago
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creates a 3D torus mesh

published 1.0.0 9 years ago
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Iteratively split edges to get a more uniform tessellation

published 1.0.2 7 years ago
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Iteratively split triangles to get a more uniform tessellation

published 1.0.1 7 years ago
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Draws a simplicial complex in WebGL

published 3.0.4 10 years ago
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Test if two sets of integers are equal up to an even permutation

published 1.0.1 9 years ago
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