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69 packages found
a sphere mesh with normals, texture coordinates and indices
draws a simplicial complex using Canvas2D context
A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).
an indexed quad mesh with normals and UVs
Combine multiple indexed meshes into a single indexed mesh
Cancels oppositely oriented cells in a simplicial complex
creates a 3D torus mesh
Consistently orient manifold patches of a 2D simplicial complex
A minimal capsule geometry for 3D rendering, including normals, UVs and cell indices (faces).
A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).
A minimal box geometry for 3D rendering, NOT including normals, UVs. Only vertices and cell indices (faces).
Any dimensional alpha shape computation
an icosphere mesh with normals, texture coordinates and indices
A minimal 3D cylindrical geometry, including normals, UVs, and mesh.
Extract manifold patches from a mesh
creates a 3D torus mesh
Iteratively split edges to get a more uniform tessellation
Iteratively split triangles to get a more uniform tessellation
Draws a simplicial complex in WebGL
Test if two sets of integers are equal up to an even permutation