primitive-cube
A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).
Usage
mesh = createCube([sx, sy, sz, nx, ny, nz])
Parameters:
sx
- size x, defaults to 1
sy
- size y, defaults to sx
sz
- size z, defaults to sx
nx
- num subdivisions on x axis, defaults to 1
ny
- num subdivisions on y axis, defaults to sx
nz
- num subdivisions on z axis, defaults to sx
Example
var createCube = ;var cube = ;
cube
will have the following structure:
{
positions: [ [x, y, z], [x, y, z], ... ],
cells: [ [a, b, c], [a, b, c], ... ],
uvs: [ [u, v], [u, v], ... ],
normals: [ [x, y, z], [x, y, z], ... ]
}
Demo
Download or clone this repo and run:
cd demo
npm install
npm start
License
MIT, see LICENSE.md for details.