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306 packages found
Common utilities for the RoboCup Soccer Simulation leagues.
COINSTAC simulator for computation runs.
Provide GPU solution for particle
A simple graphics library for 2d and 3d graphics on html canvas
This library was generated with [Angular CLI](https://github.com/angular/angular-cli) version 7.2.0.
This library was generated with [Angular CLI](https://github.com/angular/angular-cli) version 7.2.0.
"Dataherd-Raika is a library designed to simulate large-scale user behavior datasets. It takes a single user event (like a click or keyword input) and, by applying simple probability distributions and custom variables, expands it into a vast dataset."
- front-end
- web
- bigdata
- data
- simulation
- user-behavior
- analytics
- data-science
- javascript
- typescript
- npm-package
- data-generation
- machine-learning
- user-experience
simulation is a multi-method simulation package for physical or social systems. Use it to create models for the environment, business, or other domains.
The asyncapi command line library to test your app at scale.
JavaScript physics simulation library
*Hint: What you probably want to do, is install [simplay-jupyter](https://pypi.org/project/simplay-jupyter/) which bundles simplay with simplay-web, and allows you to run this project within JupyterLab.*
A WebGL library simulating fluid dynamics and motion of solid objects within the fluid.
Assorted digital logic ops / constructs
A GPU-accelerated computing library for physics simulations and other mathematical calculations
- gpgpu
- gpu
- glsl
- webgl
- webgl1
- webgl2
- shader
- physics
- particle
- simulation
- parallel
- image processing
- cellular automata
A SASS font-scale generator module
Server for mocking/simulating HTTP APIs to ease development and testing of client-side code
## Installation
- minecraft
- api
- minetools
- mcheads
- mc-heads
- mcapi
- minecraft-api
- mojang
- skin
- minecraft skin
- head
- minecraft head
- typing
- typescript
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Deterministic fixed timestep simulation updates with state interpolation
A JS module for the online stage of ROM
A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs. There's a big emphasis on developer experience, like type-hinting and auto-completions. Sim-ecs will run in NodeJS, Deno, BunJS and the browser
- bevy
- bun
- code-splitting
- component
- data
- data-driven
- decoupling
- deno
- ecs
- entity
- event
- game
- game-dev
- game-engine
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