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39 packages found
Unity SDK for Tezos
A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs. There's a big emphasis on developer experience, like type-hinting and auto-completions. Sim-ecs will run in NodeJS, Deno, BunJS and the browser
- bevy
- bun
- code-splitting
- component
- data
- data-driven
- decoupling
- deno
- ecs
- entity
- event
- game
- game-dev
- game-engine
- View more
A Multimedia JavaScript framework to create real cross-platform and hybrid game engines, games, emulators, multimedia libraries and apps.
- multimedia
- javascript
- framework
- engine
- library
- cross-browser
- cross-device
- cross-platform
- gamedev
- game-dev
- gamedevelopment
- game-development
- games
- emulators
- View more
A physics engine made in javascript that supports polygon to polygon and polygon to circle collisions, with spring physics and stuff.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
Easy to use UI components for the Phaser.io game engine
The official Spine Runtimes for the web.
The official Spine Runtimes for the Phaser.
The official Spine Runtimes for the web.
typescript scene engine for pixi.js 6.5
A minimalistic, framework-agnostic JavaScript game engine.
The official Spine Runtimes for the web.
An easy to use ECS (Entity Component System) lib for gamedev
Vital.js' Toolkit
- ov
- v-studio
- vital
- v-kit
- v-engine
- web-dev
- game-dev
- engine-dev
- lightweight
- library
- interface
- toolkit
- networker
- networking
A minimalistic, framework-agnostic JavaScript game engine.