29 packages found
A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs. There's a big emphasis on developer experience, like type-hinting and auto-completions. Sim-ecs will run in NodeJS, BunJS and the browser.
- bevy
- code-splitting
- component
- data
- data-driven
- decoupling
- ecs
- entity
- event
- game
- game-dev
- hecs
- legion
- modularization
- View more
A physics engine made in javascript that supports polygon to polygon and polygon to circle collisions, with spring physics and stuff.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
Easy to use UI components for the Phaser.io game engine
Vital.js' Toolkit
- ov
- v-studio
- vital
- v-kit
- v-engine
- web-dev
- game-dev
- engine-dev
- lightweight
- library
- interface
- toolkit
- networker
- networking
A physics engine made for 2D platformers and terraria-likes
A javascript utility library that helps setup and manage a 2d or 3d canvas
typescript scene engine for pixi.js 6.5
JavaScript game engine with animation, scene management & map generation
Vital.js' Networker (Lightweight yet Reliable)
- ov
- v-studio
- vital
- v-kit
- v-network
- v-engine
- web-dev
- game-dev
- engine-dev
- lightweight
- library
- interface
- toolkit
- networker
- View more
A JavaScript Based Game Development Framework
The official Spine Runtimes for the web.
A Multimedia JavaScript framework to create real cross-platform and hybrid game engines, games, emulators, multimedia libraries and apps.
- multimedia
- javascript
- framework
- engine
- library
- cross-browser
- cross-device
- cross-platform
- gamedev
- game-dev
- gamedevelopment
- game-development
- games
- emulators
- View more
An easy to use ECS (Entity Component System) lib for gamedev
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
JavaScript mapping classes and random generation algorithms
The official Spine Runtimes for the web.