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A post processing library for three.js.
Creates a WebGL context without a window
GPU Accelerated JavaScript
Read floating point values back from WebGL
Modern GPU Compute Framework in Javascript
Function collection for modular GPGPU / shader programming with @thi.ng/shader-ast
WebGL & GLSL abstraction layer
DSL to define shader code in TypeScript and cross-compile to GLSL, JS and other targets
- ast
- canvas
- codegen
- compiler
- dag
- datastructure
- dce
- dsl
- glsl
- gpgpu
- interval
- optimization
- shader
- shader-ast
- View more
A thin layer between JS and WebGPU/WGSL that improves development experience and allows for faster iteration.
Customizable GLSL codegen for @thi.ng/shader-ast
Build plugins for TypeGPU, enabling seamless JavaScript -> WGSL transpilation and improved debugging.
Transforms JavaScript into its 'tinyest' form, to be used in generating equivalent (or close to) WGSL code.
Vulkan API for JavaScript/TypeScript
GPU supercharged attraction-graph visualizations for the web built on top of Three.js
A G plugin for GPGPU based on WebGPU
Creates a WebGL context without a window
execute shader programs
Set of gpgpu utility methods based on luma.gl
A GPU-accelerated computing library for physics simulations and other mathematical calculations
- gpgpu
- gpu
- glsl
- webgl
- webgl1
- webgl2
- shader
- physics
- particle
- simulation
- parallel
- image processing
- cellular automata
Creates a WebGL context without a window