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A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs. There's a big emphasis on developer experience, like type-hinting and auto-completions. Sim-ecs will run in NodeJS, Deno, BunJS and the browser
- bevy
- bun
- code-splitting
- component
- data
- data-driven
- decoupling
- deno
- ecs
- entity
- event
- game
- game-dev
- game-engine
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published version 0.6.4, 2 years ago0 dependents licensed under $MPL 2.0
124
Bevy Remote Protocol Client
published version 1.1.4, 4 months ago0 dependents licensed under $Apache-2.0
39
A client side data collector for bevy analytics
published version 1.1.2, 4 years ago0 dependents licensed under $MIT
16