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A BVH implementation to speed up raycasting against three.js meshes.
- graphics
- raycast
- tree
- bounds
- threejs
- three-js
- bounds-hierarchy
- performance
- raytracing
- pathtracing
- geometry
- mesh
- distance
- intersection
- View more
Easily display interactive 3D models on the web and in AR!
A web framework for building virtual reality experiences.
Add-ons and examples for A-Frame VR.
A 3D Force-Directed Graph component for A-Frame.
A Cardboard VR implementation of a WebVR 1.1 VRDisplay for polyfilling the WebVR API
Use WebVR today, on mobile or desktop, without requiring a special browser build.
Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard.
Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
Build virtual reality experiences with A-Frame and React.
Set properties in response to events in A-Frame
Physics system for A-Frame VR, built on Cannon.js & Ammo.js
Infinite environments for your A-Frame VR scene in just one file.
Web client for JanusVR worlds
Particle systems for A-Frame.
Easily add and combine post-processing effects with <model-viewer>!
- ar
- gltf
- glb
- webar
- webvr
- webxr
- arcore
- arkit
- webaronarcore
- webaronarkit
- augmented reality
- model-viewer
- model-viewer-effects
- 3d
- View more
A web framework for building multi-user virtual reality experiences.
- 3d
- aframe
- cardboard
- components
- multiplayer
- networked
- networking
- oculus
- three
- three.js
- rift
- quest
- webrtc
- social
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All-in-one natural hand controller interaction component for A-Frame.
- aframe
- aframe-component
- aframe-vr
- vr
- mozvr
- webvr
- super-hands
- controls
- tracked-controls
- hand-controls
- grab
- drag-drop
- stretch
Encapsulate groups of entities, use templating engines, and do string interpolations in A-Frame
An A-Frame component that provides and normalizes directional events for thumbpads and thumbsticks.