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A-Frame statistics panel for additional statistics, in the style of A-Frame stats
A Discrete Event Simulation Library in TypeScript
Physics for A-Frame using Nvidia PhysX
A modular WebAR library for use with A-Frame and Three.js
Utilities for automated functional testing in A-Frame scenes and components
A basic A-Frame component for building rooms and block based enviroments - edit maps with the map editing tool, export to json and then use A-Frame to render them via a componenet
Render wireframes composed of polygons, rather than triangles.
Position elements directly on screen in A-Frame..
Simulates a VR controller on the desktop, controllable using mouse & keyboard.
Enables the user to move objects in 3D space using a mouse on desktop.
A set of components that can be used to add labels to entities in desktop & VR experiences.
Enables the user to move objects around using a laser pointer.
Dataarts dat.gui for A-Frame components
Changes the object3D parent of an A-Frame entity.
Uses the A-Frame "line" component to draw a line between points on two entities.
IIIF Manifest -> A-Frame Entities
Using VRM model component for A-Frame
Adjust WebXR frame rate for A-Frame applications
This is a modified version of the AFrame Orbict Controls Component. It allows users to rotate the camera around the center of the screen.
Give an A-Frame object a transform (i.e. position, rotation & scale) that is a weighted blend of two different object transforms.