Add-ons and examples for A-Frame VR.published 6.1.1 3 years ago
Physics system for A-Frame VR, built on Cannon.jspublished 4.0.2 3 months ago
Use three.js InstancedMesh object within A-Framepublished 0.7.0 4 months ago
End-to-end testing framework for A-Framepublished 0.1.3 9 months ago
Physics system for A-Frame VR, built on Cannon.js & Ammo.jspublished 4.2.2 3 months ago
A-Frame statistics panel for additional statistics, in the style of A-Frame statspublished 0.2.2 2 months ago
Particle systems for A-Frame.published 1.1.4 3 months ago
Adjust WebXR frame rate for A-Frame applications
Uses the A-Frame "line" component to draw a line between points on two entities.
Changes the object3D parent of an A-Frame entity.
Simplify implementation of thumbstick-based controls in A-Frame.
A set of components that can be used to add labels to entities in desktop & VR experiences.
Set on an entity to track the orientation of the cursor's ray.
Simple utility component that is used to enable proxy raycasting.
Render wireframes composed of polygons, rather than triangles.
Enables configuration of the proximity thresholds for raycasting against lines and points.
Components to track and report the 2D screen position of an A-Frame entity.
Position elements directly on screen in A-Frame..published 0.1.2 2 months ago
Enables the user to move objects around using a laser pointer.
Enables the user to move objects in 3D space using a mouse on desktop.
Give an A-Frame object a transform (i.e. position, rotation & scale) that is a weighted blend of two different object transforms.published 0.1.2 2 months ago
Dynamically Connected Graphs for A-Framepublished 0.0.1 10 days ago
Physics for A-Frame using Nvidia PhysXpublished 0.1.1 8 days ago