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27 packages found
A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs. There's a big emphasis on developer experience, like type-hinting and auto-completions. Sim-ecs will run in NodeJS, Deno, BunJS and the browser
- bevy
- bun
- code-splitting
- component
- data
- data-driven
- decoupling
- deno
- ecs
- entity
- event
- game
- game-dev
- game-engine
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A library for building and simulating interactive contraptions
A JavaScript library for building and simulating interactive contraptions within a physics-based environment.
A JavaScript library for building and simulating interactive contraptions within a physics-based environment.
an engine for simulating football matches
- football
- football simulation
- football engine
- football simulation engine
- soccer
- soccer simulation
- soccer engine
- soccer simulation engine
- simulation
- game
- football manager
- footie
- football management
An engine for simulating football matches
- football
- football simulation
- football engine
- football simulation engine
- soccer
- soccer simulation
- soccer engine
- soccer simulation engine
- simulation
- game
- football manager
- footie
- football management
General-purpose discrete-event simulator for agent-based modelling and simulation
- discrete
- event
- simulator
- multiagent
- multi-agent
- discrete-event-simulation
- simulation
- abms
- agent
- modelling and simulation
- agent-based modelling and simulation
- intelligent agent
- agent-modelling
- flocking
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A WebAssembly port of JoltPhysics, a rigid body physics and collision detection library, suitable for games and VR applications
A WebAssembly port of JoltPhysics, a rigid body physics and collision detection library, suitable for games and VR applications. Forked by Hunter Barclay to use for Synthesis.
Rapier Physics Component for Croquet Worldcore
based-component state machine engine, suitable for games and simulation
An engine for networked simulations.
timing for simulations and games for node and the browser
The cross platform Pixel Dust Game Engine for Node.js.
Run any cellular automata on an html5 canvas.
- cellular automata
- game of life
- highlife
- brians-brain
- wireworld
- wolfram
- rule-30
- rule-90
- rule-110
- rule-184
- conway
- pixel
- game
- life
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A positioning hard limit force type for the d3-force simulation engine.
A clustering force type for the d3-force-3d simulation engine.
A 3D game engine.
An ECS architecture in Typescript
A natural attraction/repulsion force type for the d3-force simulation engine.