erkaman


Eric Arnebäck

  • Walk the dependency graph of a glslify shader.

    published 1.3.2 3 years ago
  • Retrieve the values defined with preprocessor statements in a selection of GLSL tokens

    published 1.0.0 9 years ago
  • Convenience wrapper for handling glslify on the client, minimising the amount of requests to glslify-deps

    published 2.0.0 8 years ago
  • Generate a 3D lookAt matrix in GLSL

    published 1.0.0 9 years ago
  • Generates a ray for Shadertoy-style raycasting in GLSL

    published 1.0.0 9 years ago
  • Given a signed distance function and ray, trace a scene to find the first point of intersection.

    published 1.0.0 9 years ago
  • Get the normal vector of a position within a signed distance field.

    published 1.0.0 9 years ago
  • Convenience module for GLSL raytracing that provides a turntable camera for your scene.

    published 1.0.0 9 years ago
  • GLSL SDF function for generating a sphere.

    published 1.0.0 9 years ago
  • GLSL SDF function for generating a sphere.

    published 1.0.0 9 years ago
  • Smoothly combine two signed distance fields.

    published 1.0.0 9 years ago
  • anti-alias smoothstep utility function

    published 1.0.1 9 years ago
  • a halftone effect in GLSL

    published 1.0.4 9 years ago
  • Combine two signed distance fields with a chamfer-like join.

    published 1.0.0 9 years ago
  • glslify loader module for webpack

    published 2.0.0 5 years ago
  • a blur effect based on random hash offset

    published 1.0.3 9 years ago
  • A Promise wrapper for glslify, providing a consistent interface between both Node.js and browserify

    published 1.0.2 8 years ago
  • approximate face normal in the fragment shader

    published 1.0.2 9 years ago
  • perturb normal from a normal map

    published 1.0.3 6 years ago
  • A linear scale for glslify

    published 1.0.0 9 years ago
  • A logarithmic scale for glslify

    published 1.0.0 9 years ago
  • π available at your convenience for use within glslify

    published 1.0.0 9 years ago
  • Given a series of GLSL tokens, dedupes any extension declarations and places them at the top of the shader source

    published 1.0.0 9 years ago
  • Extract a shader's name from its source

    published 1.0.0 9 years ago
  • GLSL SDF function for generating a sphere.

    published 1.0.1 9 years ago
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