170 packages found
Zero CPU overhead, zero dependency, true event-loop blocking sleep
a ThroughStream that strictly buffers all readable events when paused.
setTimeout class wrapper with abilities to pause/resume, finish preemptively, and inspection
A lightweight, pause-able timer class
Zero CPU overhead, zero dependency, true event-loop blocking sleep. Based on the abandoned atomic-sleep project.
pass-through stream which can filter/adapt and pause data as it passes through (streams2)
Simple and lighweight but powerfull eventdriven JavaScript timer
Smart Contract library for Solidity
Timers with Cleared, Pending, Executed, & Paused States
Managed animationFrame looping for games, animations and web audio functions.
- requestAnimationFrame
- game loop
- animation manager
- time manager
- tick
- events
- games
- animation
- web audio
- delta
- time
- callbacks
- handles
- pause
Low level, lightweight and precise animation utility. Your tick handlers get a duration between 0-1. That's it.
- low level
- requestAnimationFrame
- play
- reverse
- loop
- bounce
- loopReverse
- stop
- pause
- resume
- duration
- percent elapsed
- browser
A tiny JavaScript utility for delaying the execution.
Get an interval of free hours depending on a programmed schedule
a through stream that starts paused and resumes on the next tick
Asynchronous pause
Module like task queuer for async scripts
a simple queue executing async functions linearly with pause/resume
Truly pauseable, time-extendable, functionally dynamic intervals and timeouts in a lightweight package
Promise utilities for looping: rate limiting, queueing/batching, etc.
A replacment to normal setInterval which includes pausing and resuming