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simplex-noise is a fast simplex noise implementation in Javascript. Works in node and in the browser.
Procedural generation of 2D maps with distinct biomes
node-based WebGL 3D engine https://polygonjs.com
Procedural generation of text using Markov n-gram language model
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With this generator you can generate names for: - pets 🐶🐱🐮🐷 - planets 🌎 - your children 👶 - people 👩👨 - cities 🏘🏢 - lands 🏝⛰🗻 - Linux distributions 💻🐧 - and anything you want...<br/> Moreover, you can generate custom Lorem Ipsums!
- procedural
- generator
- generation
- procedural name generation
- procedural text generation
- procedural name generator
- procedural text generator
- name generator
- text generator
- lorem ipsum
- string
A procedural text generation system.
FastNoise Lite is an extremely portable open source noise generation library with a large selection of noise algorithms
- noise
- fastnoise
- procedural
- simplex
- opensimplex
- cellular
- voronoi
- perlin
- value
- cubic
- fractal
- domain-warping
- 2D
- 3D
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A Markov string generator
Worley noise implementation for WebGL shaders
A Markov string generator that utilizes a relational SQL database
Procedural generation city
core glsl and js framework for shader-park
Library for creating animated ASCII canvas backgrounds supporting generative patterns and extensive configuration options.
- ascii
- animation
- canvas
- background
- typescript
- library
- perlin-noise
- procedural
- graphics
- web-animation
- matrix-effect
- terminal-graphics
- ascii-art
- generative
JavaScript game engine with animation, scene management & map generation
Unleash beautifully deterministic randomness with a seedable generator crafted for developers, artists, game designers, and procedural creators. Whether forging alien worlds, generating dynamic narratives, or craving control over chaos, this tool delivers
- Legendary
- Enlightened
- Steven Compton
- Magical
- rng
- random
- seeded
- seedable
- random-number-generator
- deterministic
- procedural
- procedural-generation
- infinite
- prng
- View more
Deterministic seed-based random generator using Xoroshiro128+. Useful for avatars, testing, procedural content, and more.
Generate 2D cave layouts in JavaScript
Rust port of Accrete, planetary system generation algorithm. Based on 'Formation of Planetary Systems by Aggregation: A Computer Simulation' by Stephen H. Dole. Improved and extended by many talented people during past ~50 years.
node-based webgl 3D engine https://polygonjs.com