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processing/p5.js map like function, including floating point numbers support
The main goal of p5.SVG is to provide a SVG runtime for p5.js, so that we can draw using p5's powerful API in \<svg\>, save things to svg file and manipulating existing SVG file without rasterization.
A sequel to p5.js that's optimized for interactive art
A collision detection library for 2D geometry in p5.js
A JavaScript game engine that uses p5.js for graphics and Box2D for physics.
- p5.play
- p5.js
- p5js
- p5
- q5
- box2d
- physics
- physics engine
- physics simulation
- game engine
- games
- animation
- user input
- controller
An addon to facilitate work between p5 and existing map libraries and APIs.
An easy-to-use touchscreen and mouse UI library for p5.js.
A component for easily using p5 sketches in Svelte. Allows using Svelte's reactivity system in p5.
A TypeScript compatible library built on p5.js for creating responsive generative art projects.
A p5.js library for easy 3D camera control.
p5.sound is a minimal wrapper for Tone.js designed to extend the musical and audio capabilities of the p5.js core library.
The p5.js CLI.
Export high resolution snapshots from p5.js sketches
A Plotter-Oriented SVG Exporter for p5.js
A JavaScript framework for making SVG files for penplotters.
A serial server for p5.serialport.js
A simple wrapper for p5js
Make it easier to use Graphics instances to make layers
Bezier curves for canvas graphics on the web, built to work with p5.js
Environment globals for p5.js