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26 packages found
A loop class to enable flexible intervals for visual experiments and games. It provides delta time in various formats and uses `requestAnimationFrame` for the timeouts. It's possible to use `setTimeout` with given `targetDeltaTime`.
Minimalistic game/animation loop orchestrator
A super simple implementation of a game loop
A very accurate game loop, down to the nanosecond
game loop designed for node applications, not for the browser
A React Component that uses a game loop to animate another component.
Tiny and easy to use ECS (Entity Component System) library for game programming and much more
- ecs
- ecs-framework
- entity-component
- entity-component-system
- entity
- game
- game-engine
- gamedev
- game-development
- game-ecs
- gameloop
- threejs
Reliable and versatile game loop implementation
A simple canvas gameloop with a fixed update rate and dynamic render rate
This package allows you to create a game loop on node.js server with a specific fps.
Game stuff for ol, powered by HTML5, canvas, javascript and Openlayers.
An abstraction around requestionAnimationFrame.
Create and manage animation functions with AnimationFrame API.
Simple API for running a function in a requestAnimationFrame loop.
A gameloop that helps you handle state as well
simply pass in two callbacks, one that get's called at a fixed time step i.e. 60 fps, the other is called on every animation frame