23 packages found
A very accurate game loop, down to the nanosecond
game loop designed for node applications, not for the browser
A loop class to enable flexible intervals for visual experiments and games. It provides delta time in various formats and uses `requestAnimationFrame` for the timeouts. It's possible to use `setTimeout` with given `targetDeltaTime`.
Minimalistic game/animation loop with the power of an event emitter baked in.
Game stuff for ol, powered by HTML5, canvas, javascript and Openlayers.
A simple canvas gameloop with a fixed update rate and dynamic render rate
Reliable and versatile game loop implementation
Tiny and easy to use ECS (Entity Component System) library for game programming and much more
- ecs
- ecs-framework
- entity-component
- entity-component-system
- entity
- game
- game-engine
- gamedev
- game-development
- game-ecs
- gameloop
- threejs
Create and manage animation functions with AnimationFrame API.
This package allows you to create a game loop on node.js server with a specific fps.
A React Component that uses a game loop to animate another component.
An abstraction around requestionAnimationFrame.
Simple API for running a function in a requestAnimationFrame loop.
A gameloop that helps you handle state as well
simply pass in two callbacks, one that get's called at a fixed time step i.e. 60 fps, the other is called on every animation frame
make you easy to start three.js project
Fixed game loop for interactive web content.
pagon gameinput and keycode mapping look like unity3d for html5