23 packages found

A very accurate game loop, down to the nanosecond

published 2.0.0 2 years ago
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game loop designed for node applications, not for the browser

published 0.1.4 6 years ago
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Simple game loop

published 1.3.0 3 years ago
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A loop class to enable flexible intervals for visual experiments and games. It provides delta time in various formats and uses `requestAnimationFrame` for the timeouts. It's possible to use `setTimeout` with given `targetDeltaTime`.

published 1.0.4 3 years ago
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Minimalistic game/animation loop with the power of an event emitter baked in.

published 2.0.0 7 months ago
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Game stuff for ol, powered by HTML5, canvas, javascript and Openlayers.

published 2.0.0 6 months ago
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A simple canvas gameloop with a fixed update rate and dynamic render rate

published 2.0.0-alpha-1 a year ago
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Game loop

published 0.2.1 2 years ago
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Reliable and versatile game loop implementation

published 1.0.0 2 years ago
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Tiny and easy to use ECS (Entity Component System) library for game programming and much more

published 0.8.0-pre.2 3 years ago
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Create and manage animation functions with AnimationFrame API.

published 1.1.0 a year ago
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This package allows you to create a game loop on node.js server with a specific fps.

published 1.0.2 4 years ago
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A React Component that uses a game loop to animate another component.

published 0.6.0 7 years ago
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An abstraction around requestionAnimationFrame.

published 1.1.5 7 years ago
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Simple API for running a function in a requestAnimationFrame loop.

published 1.0.3 7 years ago
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A gameloop that helps you handle state as well

published 0.0.3 4 years ago
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simply pass in two callbacks, one that get's called at a fixed time step i.e. 60 fps, the other is called on every animation frame

published 0.1.0 8 years ago
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make you easy to start three.js project

published 0.0.27 3 years ago
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Fixed game loop for interactive web content.

published 1.0.2 5 years ago
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pagon gameinput and keycode mapping look like unity3d for html5

published 0.0.3 3 years ago
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