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Brandon Jones

  • Javascript Matrix and Vector library for High Performance WebGL apps

    published version 3.4.3, 4 years ago
  • Use WebVR today, on mobile or desktop, without requiring a special browser build.

    published version 0.10.12, 5 years ago
  • Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard.

    published version 2.0.3, 5 years ago
  • published version 0.0.7, 6 years ago
  • This package defines Typescript types (`.d.ts`) for the upcoming [WebGPU standard](https://github.com/gpuweb/gpuweb/wiki/Implementation-Status).

    published version 0.1.60, a month ago
  • published version 0.0.1, 6 years ago
  • published version 0.0.4, 6 years ago
  • This is a GLSL-to-SPIR-V compiler for the Web and Node. It is a WebAssembly build of [glslang](https://github.com/KhronosGroup/glslang).

    published version 0.0.15, 5 years ago
  • Registry for profile ids and their associated button layouts

    published version 1.0.3, a year ago
  • assets

    published version 1.0.17, 4 months ago
  • [![Build Status](https://travis-ci.com/immersive-web/webxr-input-profiles.svg?branch=master)](https://travis-ci.org/immersive-web/webxr-input-profiles)

    published version 1.0.0, 5 years ago
  • A simple, template literals-based preprocessor for WGSL shaders

    published version 1.0.1, a year ago