A light entity/component system for building JavaScript games
published 0.1.0 11 years agoA small module that handles creating a player that can jump with Box2dweb
published 0.1.0 11 years agopresent a polling interface for keyboard state given a binding object (temporary fork)
published 0.1.0 11 years agoA naive heightmap mesher that takes a 2D ndarray and returns a 3D mesh
published 0.0.0 11 years agoQuickly generates a normal map based on a 2D heightmap
published 0.0.0 11 years agoA simple extension of node's EventEmitter that permits setting the context of emitter events.
published 0.0.1 11 years agoA browserify transform that automatically installs missing dependencies
published 1.1.0 8 years agoA generic GLSL post-processing module for applying super-speedy GPU effects to images, videos and canvas elements
published 0.0.1 11 years agoA small helper library for embedding Google Fonts on your page.
published 1.0.0 8 years agoTakes a 2D shape and generates the sides of an extruded mesh.
published 0.0.0 11 years agoReduces the boilerplate in setting up a request/response pattern between your main thread and a web worker
published 0.0.0 11 years agoTakes an object or array of variable names/values and gives you back a list of `#define` statements you can drop into GLSL.
published 0.0.1 11 years ago