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A naive heightmap mesher that takes a 2D ndarray and returns a 3D mesh

heightmap-mesher experimental

A naive heightmap mesher: takes a 2-dimensional ndarray and returns a Float32Array that contains the required vertices to render the heightmap as a 3D mesh. There's no optimisations, so this is mostly for convenience.

Should be pretty trivial to use in combination with ndarray-continuous for infinite terrain, too :)

check out the demo





Takes an 2D ndarray, where each value corresponds to a height in the map. The X and Z vertices will be between 0 and 1, and the Y vertices will be the same values you specify.

You can transform the model after the fact to scale the dimensions of the resulting mesh.