Asynchronous japanese morphological analyzer using MeCab.
published version 0.1.2, 7 years agoA simple implementation of the OSC protocol
published version 2.2.0, 2 years agoThis is an Unity editor extension for generating shader code from template files.
published version 1.0.2, 3 years agoRaymarching Shader Generator in Unity
published version 2.3.1, 3 years agoThis allows you to use Windows Graphics Capture / PrintWindow / BitBlt in Windows to capture multiple windows individually and easily use them as Texture2D in Unity.
published version 1.1.2, 3 years agoA MFCC-based LipSync plugin for Unity using Job and Burst Compiler
published version 3.1.5, 2 months agoDesktop Duplication API implementation for Unity (only for Windows 8/10)
published version 1.8.1, 3 years agoIn-game powerful REPL environment for Unity
published version 1.0.4, 3 years agoCreate shadertoolsconfig.json for Unity project
published version 1.1.2, a year agoCurved-sreen shader aseets for Unity.
published version 1.0.1, 3 years agoWindows Multitouch Injection Plugin for Unity
published version 1.0.2, 3 years agoHomography Transformation Image Effect for Unity.
published version 1.0.0, 3 years agoA simple wrapper of NVENC (NVIDIA's HW-accelerated encoder) for Unity.
published version 1.1.0, 3 years agoA native plugin for Unity that provides simple packet division and restoration.
published version 1.0.0, 3 years agoEnables microphone input buffer access in Unity WebGL builds
published version 1.1.0, 3 months ago