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Given a signed distance function and ray, trace a scene to find the first point of intersection.
Get the normal vector of a position within a signed distance field.
Extract macro preprocessor statements from an array of GLSL tokens
Smoothly combine two signed distance fields.
GLSL SDF function for generating a sphere.
Combine two signed distance fields with a chamfer-like join.
GLSL SDF function for generating a sphere.
Given a series of GLSL tokens, dedupes any extension declarations and places them at the top of the shader source
GLSL SDF function for generating a sphere.
A transform stream for glslify that adds an `import` directive to your shaders.
convert mkv files and delete contents of a torrent dir
DraftJS: Export ContentState to HTML
Support for rest and spread properties in acorn 5
Transpose a matrix in GLSL
Oren-Nayar diffuse lighting model
Gaussian specular model for GLSL
Blinn-Phong specular effect