weiqi.js is an implementation of the board game Go. It provides
mechanisms for representing a board with black and white stones, as well as the
logic to actually play a game. The objects used in
persistent--methods often return entirely new instances instead of
mutating internal state.
Persistence and structural sharing offer a memory-efficient way to represent multiple states of the board simutaneously, a desirable trait for applications where you'd like to explore the history of the game (such as for review) or to explore possible future responses (such as for AI decision-making).
The library is available as an
npm package, and can be used in the
browser with tools like browserify. If you don't want to use browserify,
there is a pre-built file in the
dist-browser directory that you can include
in your browser-targeted projects right away. Access
Weiqi with the global
Weiqi variable in this case.
var Weiqi = ;var game = Weiqi; // creates a game on a 9 x 9 boardgame = Weiqi; // creates a game on a 13 x 13 boardgame = Weiqi; // creates a game on a 19 x 19 board
var Weiqi = ;var game = Weiqi;game = Weiqi;game = Weiqi;game = Weiqi; // black passesgame = Weiqi; // white passes
Weiqi.pass each take a player identifier (
Weiqi.play takes an additional zero-indexed array of size two that indicates the position to place a stone.
Weiqi.play will raise exceptions for the following situations:
get('currentPlayer') returns either
> var Weiqi = ;> var game = Weiqi;> game;"o"
isOver returns true iff there have been two consecutive passes.
> var Weiqi = ;> var game = Weiqi;> Weiqi;false> game = Weiqi;> Weiqi;false> game = Weiqi;> Weiqi;true
To compute the score of the game (using area score) pass a value of komi to
areaScore(). All stones are considered alive.
Weiqi; // compute area score given 7.5 komi