ruimeng.su


  • The Tiny.js plugin for Mars

    published 1.2.2 a year ago
  • 对于各种资源的检测,包括但不限于模型、图片、骨骼动画等

    published 0.6.3 14 days ago
  • > 此目录是项目所需的所有在线资源

    published 0.0.2 2 years ago
  • Javascript Math library for High Performance WebGL apps

    published 0.0.2 2 years ago
  • A subpackage of `@galacean/engine`.

    published 1.3.10 10 days ago
  • A subpackage of `@galacean/engine`.

    published 1.1.3 3 months ago
  • A subpackage of `@galacean/engine`.

    published 1.3.10 10 days ago
  • A subpackage of `@galacean/engine`.

    published 1.3.10 10 days ago
  • To install, use:

    published 1.3.10 10 days ago
  • <a href="https://www.npmjs.com/package/@galacean/engine"><img src="https://img.shields.io/npm/v/@galacean/engine"/></a> ![npm-size](https://img.shields.io/bundlephobia/minzip/@galacean/engine) ![npm-download](https://img.shields.io/npm/dm/@galacean/engine

    published 1.3.10 10 days ago
  • A subpackage of `@galacean/engine`.

    published 1.3.10 10 days ago
  • To install, use:

    published 1.3.10 10 days ago
  • A subpackage of `@galacean/engine`.

    published 1.3.10 10 days ago
  • The `Camera Controls`, as the name implies, is a component that is used with the camera to display the 3D scene. This type of component customizes the corresponding parameters according to different functions, and controls the display of the 3D scene by a

    published 1.3.0 a month ago
  • The `Framebuffer Picker` tool using GPU frame picking technology, it can judge whether a certain model is clicked at the pixel level, and return information such as the material and mesh of the picked entity.

    published 1.3.0 a month ago
  • published 0.9.0 a year ago
  • The `Outline` tool uses an efficient method of `post-processing` to stroke entities in the scene that need to be stroked in batches, and supports strokes of different colors for entities containing children, and also supports the adjustment of stroke size

    published 1.3.0 a month ago
  • Navigation Gizmo displays the current orientation of the view. Dragging it with the left mouse button will orbit the view. To align the view to a specific axis, click on one of the axis labels.

    published 1.3.0 a month ago
  • The core of the `Geometry sketch toolkit` is to upload the entire `ModelMesh` as a texture to the GPU, thereby converting the vertex shader into a parallel computing core that processes grid data, thereby achieving a capability similar to that of a geomet

    published 1.3.0 a month ago
  • <a href="https://www.npmjs.com/package/oasis-engine-toolkit"><img src="https://img.shields.io/npm/v/oasis-engine-toolkit"/></a> ![npm-size](https://img.shields.io/bundlephobia/minzip/oasis-engine-toolkit) ![npm-download](https://img.shields.io/npm/dm/oasi

    published 1.3.0 a month ago
  • The `Skeleton Viewer` tool can help you display all bone entities in the model, and display bone placeholders of different sizes according to the layer weight. You can also configure the size, proportion, color and other functions of the bone placeholders

    published 1.3.0 a month ago
  • published 1.3.0 a month ago
  • Gizmos allow for mouse-controlled translation, rotation, and scaling within the 3D Viewport.

    published 1.3.0 a month ago
  • published 0.9.0 a year ago
  • Auxiliary Lines toolkit to draw auxiliary frame for collider, frustum, light and bounding box.

    published 1.3.0 a month ago
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