Javascript Math library for High Performance WebGL apps
published 0.0.2 2 years ago<a href="https://www.npmjs.com/package/@galacean/engine"><img src="https://img.shields.io/npm/v/@galacean/engine"/></a> ![npm-size](https://img.shields.io/bundlephobia/minzip/@galacean/engine) ![npm-download](https://img.shields.io/npm/dm/@galacean/engine
published 1.3.10 10 days agoThe `Camera Controls`, as the name implies, is a component that is used with the camera to display the 3D scene. This type of component customizes the corresponding parameters according to different functions, and controls the display of the 3D scene by a
published 1.3.0 a month agoThe `Framebuffer Picker` tool using GPU frame picking technology, it can judge whether a certain model is clicked at the pixel level, and return information such as the material and mesh of the picked entity.
published 1.3.0 a month ago- published 0.9.0 a year ago
The `Outline` tool uses an efficient method of `post-processing` to stroke entities in the scene that need to be stroked in batches, and supports strokes of different colors for entities containing children, and also supports the adjustment of stroke size
published 1.3.0 a month agoNavigation Gizmo displays the current orientation of the view. Dragging it with the left mouse button will orbit the view. To align the view to a specific axis, click on one of the axis labels.
published 1.3.0 a month agoThe core of the `Geometry sketch toolkit` is to upload the entire `ModelMesh` as a texture to the GPU, thereby converting the vertex shader into a parallel computing core that processes grid data, thereby achieving a capability similar to that of a geomet
published 1.3.0 a month ago<a href="https://www.npmjs.com/package/oasis-engine-toolkit"><img src="https://img.shields.io/npm/v/oasis-engine-toolkit"/></a> ![npm-size](https://img.shields.io/bundlephobia/minzip/oasis-engine-toolkit) ![npm-download](https://img.shields.io/npm/dm/oasi
published 1.3.0 a month agoThe `Skeleton Viewer` tool can help you display all bone entities in the model, and display bone placeholders of different sizes according to the layer weight. You can also configure the size, proportion, color and other functions of the bone placeholders
published 1.3.0 a month ago- published 1.3.0 a month ago
Gizmos allow for mouse-controlled translation, rotation, and scaling within the 3D Viewport.
published 1.3.0 a month ago- published 0.9.0 a year ago
Auxiliary Lines toolkit to draw auxiliary frame for collider, frustum, light and bounding box.
published 1.3.0 a month ago