jujie


  • A subpackage of `@galacean/engine`.

    published 1.1.2 a month ago
  • A subpackage of `@galacean/engine`.

    published 1.1.2 a month ago
  • A subpackage of `@galacean/engine`.

    published 1.1.2 a month ago
  • A subpackage of `@galacean/engine`.

    published 1.1.2 a month ago
  • To install, use:

    published 1.1.2 a month ago
  • <a href="https://www.npmjs.com/package/@galacean/engine"><img src="https://img.shields.io/npm/v/@galacean/engine"/></a> ![npm-size](https://img.shields.io/bundlephobia/minzip/@galacean/engine) ![npm-download](https://img.shields.io/npm/dm/@galacean/engine

    published 1.1.2 a month ago
  • A subpackage of `@galacean/engine`.

    published 1.1.2 a month ago
  • To install, use:

    published 1.1.2 a month ago
  • A subpackage of `@galacean/engine`.

    published 1.1.2 a month ago
  • The `Camera Controls`, as the name implies, is a component that is used with the camera to display the 3D scene. This type of component customizes the corresponding parameters according to different functions, and controls the display of the 3D scene by a

    published 1.1.0 2 months ago
  • The `Framebuffer Picker` tool using GPU frame picking technology, it can judge whether a certain model is clicked at the pixel level, and return information such as the material and mesh of the picked entity.

    published 1.1.0 2 months ago
  • published 0.9.0 a year ago
  • The `Outline` tool uses an efficient method of `post-processing` to stroke entities in the scene that need to be stroked in batches, and supports strokes of different colors for entities containing children, and also supports the adjustment of stroke size

    published 1.1.0 2 months ago
  • Navigation Gizmo displays the current orientation of the view. Dragging it with the left mouse button will orbit the view. To align the view to a specific axis, click on one of the axis labels.

    published 1.1.0 2 months ago
  • The core of the `Geometry sketch toolkit` is to upload the entire `ModelMesh` as a texture to the GPU, thereby converting the vertex shader into a parallel computing core that processes grid data, thereby achieving a capability similar to that of a geomet

    published 1.1.0 2 months ago
  • <a href="https://www.npmjs.com/package/oasis-engine-toolkit"><img src="https://img.shields.io/npm/v/oasis-engine-toolkit"/></a> ![npm-size](https://img.shields.io/bundlephobia/minzip/oasis-engine-toolkit) ![npm-download](https://img.shields.io/npm/dm/oasi

    published 1.1.0 2 months ago
  • The `Skeleton Viewer` tool can help you display all bone entities in the model, and display bone placeholders of different sizes according to the layer weight. You can also configure the size, proportion, color and other functions of the bone placeholders

    published 1.1.0 2 months ago
  • published 1.1.0 2 months ago
  • Gizmos allow for mouse-controlled translation, rotation, and scaling within the 3D Viewport.

    published 1.1.0 2 months ago
  • published 0.9.0 a year ago
  • Auxiliary Lines toolkit to draw auxiliary frame for collider, frustum, light and bounding box.

    published 1.1.0 2 months ago
  • Statistics toolkit to gather performance data

    published 1.1.0 2 months ago
  • The `Custom Material` toolkit provides a variety of special materials, such as infinite grids and planar shadows, etc. However, the material of this warehouse will either rely on the control of the `Script`, or use the `multi shader pass` to provide a fac

    published 1.1.0 2 months ago
  • WayPoint allows users to set multiple road signs, so that the Entity hanging on the script can move along the road marks. Realize the ability similar to camera track control and character motion control.

    published 1.1.0 2 months ago
  • 图集打包工具的算法

    published 0.9.0 a year ago
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