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Packages 96
A unified syntax that compiles into your favorite OOP languages.
published 0.3.27 3 years agoBare-bones, highly modular game engine for 2D 8-bit games.
published 0.8.15 5 months agoFlexible container for map attributes and viewport.
published 0.8.15 5 months agoAn abstract factory for dynamic attribute-based classes.
published 0.8.15 5 months agoChained automator for applying and caching transforms.
published 0.8.0 3 years agoStorage container and lazy loader for EightBittr maps.
published 0.8.15 5 months agoAudio playback manager for persistent and on-demand themes and sounds.
published 0.8.15 5 months agoLoads EightBittr maps to spawn and unspawn areas on demand.
published 0.8.15 5 months agoPipes GamePad API device actions to InputWritr pipes.
published 0.8.15 5 months agoRecording and analysis for framerate measurements.
published 0.8.15 5 months agoGeneral storage abstraction for keyed containers of items.
published 0.8.15 5 months agoPath-based cache for quick lookups in nested data structures.
published 0.8.15 5 months agoExtracts images from text blobs in real time with fast cached lookups.
published 0.8.15 5 months agoReal-time scene drawer for PixelRendr sprites.
published 0.8.15 5 months agoStateful cutscene runner for jumping between scenes and their routines.
published 0.8.15 5 months agoGeneral localStorage saving for collections of state.
published 0.8.15 5 months agoAutomation for physics collisions and reactions.
published 0.8.0 3 years agoScheduling for dynamically repeating or synchronized events.
published 0.8.15 5 months ago