Tired of doing math to get normals in your vertex shader? Same. Use this library to write your function once and generate derivatives automatically!
published 0.0.20 10 months agoA library for efficiently drawing to a texture in p5 WebGL mode, with helpers for adding blur and shadows.
published 0.0.11 a year agoCreate a reusable `p5.Geometry` using the 3D primitives you're familiar with from p5!
published 0.0.6 10 months agoA library for p5.js WebGL mode to draw with depth blur and shadows.
published 0.0.16 a month agoThis is a library for doing <a href="https://en.wikipedia.org/wiki/Constructive_solid_geometry">constructive solid geometry (CSG)</a> in p5.js. It is powered under the hood by <a href="https://github.com/evanw/csg.js/">csg.js</a> by Evan Wallace, augmente
published 0.0.2 3 months agoMedial / Scale Axis Transform (MAT/SAT) Library.
published 3.0.2 a month ago