The iterable toolbox
A Broccoli plugin for building scss files into css files 1:1.
The intention of this project is to be essentially a game engine for kye-like games, hopefully supporting custom theming and rules.
You needn't worry about this unless you are building a game using the `kye-engine` package.
Mutable sequences and native data structures (Map, Set, List) following the Immutable.js API
This project is an engine for 2D games, particularly for simple box-pushing kinds. Its primary goal is to facilitate educational game creation and whimsical game prototyping.
This is the default rendering layer for the potato engine. It uses React to render the game board and any entities and fields on it.
This plugin creates the behavior that magnets (or sticky blocks) had in the game Kye.
This plugin creates the behavior in Kye where round entities are capable of sliding past each other
The purpose of this package is to facilitate the deserialization of .kye files into potato-engine Campagin and Level instances.
Detect data structures which implement the basic Map, Set, or List API
A helper for creating key/value pairs, also known as entries
Wraps your babel parser in recast
An es6-style iterable queue
An es6-style iterable Map
An es6-style iterable List
An es6-style iterable Set
An es6-style immutable Stack
Transfroms package self-references by reading package.json
A fully streaming regular expression engine