Search results
230 packages found
JavaScript 3D library
- three
- three.js
- javascript
- 3d
- virtual-reality
- augmented-reality
- webgl
- webgl2
- webaudio
- webgpu
- webxr
- canvas
- svg
- html5
JavaScript 3D library
- dhtml-douyin
- dhtml.js
- javascript
- 3d
- virtual-reality
- augmented-reality
- webgl
- webgl2
- webaudio
- webgpu
- webxr
- canvas
- svg
- html5
A [Three.js](https://github.com/mrdoob/three.js/) renderer which utilizes path tracing to render a scene with true photorealism. The renderer supports global illumination, reflections, soft shadows, and realistic environment lighting.
JavaScript 3D library
- three
- three.js
- javascript
- 3d
- virtual-reality
- augmented-reality
- webgl
- webgl2
- webaudio
- webgpu
- webxr
- canvas
- svg
- html5
Prismm's modified version of three.js
- three
- three.js
- javascript
- 3d
- virtual-reality
- augmented-reality
- webgl
- webgl2
- webaudio
- webgpu
- webxr
- canvas
- svg
- html5
Detect and rate GPU based on its GFXBench scores
AI Native Rendering Engine
- three
- three.js
- javascript
- 3d
- virtual-reality
- augmented-reality
- webgl
- webgl2
- webaudio
- webgpu
- webxr
- canvas
- svg
- html5
JavaScript 3D library
- three
- three.js
- javascript
- 3d
- virtual-reality
- augmented-reality
- webgl
- webgl2
- webaudio
- webgpu
- webxr
- canvas
- svg
- html5
melonJS Game Engine
JavaScript 3D library
- three
- three.js
- javascript
- 3d
- virtual-reality
- augmented-reality
- webgl
- webgl2
- webaudio
- webgpu
- webxr
- canvas
- svg
- html5
Dualbox fork of Three.js JavaScript 3D library
- three
- three.js
- javascript
- 3d
- virtual-reality
- augmented-reality
- webgl
- webgl2
- webaudio
- webgpu
- webxr
- canvas
- svg
- html5
melonJS Spine plugin
- 2D
- HTML5
- javascript
- TypeScript
- ES6
- Canvas
- WebGL
- WebGL2
- melonjs
- plugin
- spine
- spine-runtimes
- spine-animation
- esotericsoftware
melonJS debug plugin
JavaScript 3D library
A tiny, simple CRT-like webgl2-based canvas renderer for ImageData
RawGl is an Ultra Simple WebGl2 frameWork designed to hide as much of webGl boiler plate as possible and yet keep it low level
webgl device check
3D Rendering Layer for the Web
3D Rendering Layer for the Web