Search results

87 packages found

A simple implementation of A* Pathfinding algorithm for sensory type ninjas.

published 0.1.3 9 months ago
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excalibur-pathfinding provides ability to use A* and Dijkstra's Algorithm for pathfinding and with Excalibur.js

published 0.29.1 5 months ago
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excalibur-pathfinding provides ability to use A* and Dijkstra's Algorithm for pathfinding and with Excalibur.js

published 0.29.0-alpha.1 6 months ago
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A*(a-star) pathfinding in TypeScript

published 1.2.7 a year ago
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A visualization library experiment for interactive website effects based on pathfinding algorithms

published 1.0.6 2 years ago
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A pathfinding algorithm for 2d polygons

published 0.1.3 8 months ago
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Path finding in a graph

published 1.5.0 a year ago
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A simple hexagon grid made for games

published 0.0.12 a month ago
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Comprehensive pathfinding library for grid based games

published 0.4.18 8 years ago
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Convert the MovingAI map and scen format into a JSON data structure.

published 1.0.3 2 years ago
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NodeJS computational library for finding the optimal walking path to be as exposed to nature as possible.

published 2.3.0 5 years ago
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A*(a-star) pathfinding in TypeScript with cost

published 1.3.0 4 years ago
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A grid geometry toolkit for controlling 2D sprite motion.

published 1.0.1 4 years ago
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Pathfinding based on jump point search (JPS) algorithm.

published 0.7.0 2 years ago
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An optimal pathfinder for vehicles in real-world digital terrain maps.

published 1.0.2 9 years ago
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A generic path finding library for finding paths and generating flow maps.

published 1.0.1 2 years ago
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haXe pathfinder by Michael Baczynski.

published 0.1.1 a year ago
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Comprehensive pathfinding library for grid based games

published 0.4.17 a year ago
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Efficient implementation of Dijkstra's algorithm, with TypeScript support. This package is designed to be usable in both Node.js and browsers.

published 0.0.3 a year ago
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Asynchronous A* Pathfinding API

published 0.4.4 4 years ago
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