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87 packages found
A simple implementation of A* Pathfinding algorithm for sensory type ninjas.
excalibur-pathfinding provides ability to use A* and Dijkstra's Algorithm for pathfinding and with Excalibur.js
excalibur-pathfinding provides ability to use A* and Dijkstra's Algorithm for pathfinding and with Excalibur.js
A*(a-star) pathfinding in TypeScript
A visualization library experiment for interactive website effects based on pathfinding algorithms
A pathfinding algorithm for 2d polygons
Path finding in a graph
A simple hexagon grid made for games
Comprehensive pathfinding library for grid based games
Convert the MovingAI map and scen format into a JSON data structure.
NodeJS computational library for finding the optimal walking path to be as exposed to nature as possible.
A*(a-star) pathfinding in TypeScript with cost
A grid geometry toolkit for controlling 2D sprite motion.
Pathfinding based on jump point search (JPS) algorithm.
An optimal pathfinder for vehicles in real-world digital terrain maps.
A generic path finding library for finding paths and generating flow maps.
haXe pathfinder by Michael Baczynski.
Comprehensive pathfinding library for grid based games
Efficient implementation of Dijkstra's algorithm, with TypeScript support. This package is designed to be usable in both Node.js and browsers.
Asynchronous A* Pathfinding API