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25 packages found
Weighted list implementation, pick random item using probability distribution
Library for simulating lots of loot
Create beautiful looting cards with holographic and hover effects !
This library was created to provide a single package with all information regarding the Binding of Isaac: Four Souls card game. This is NOT the game itself, this is just all the cards pertaining to the game in a library that allows you to create each deck
A simple loot table implementation in TypeScript.
Loot Tables are lists of items, quantities, and probabilities, used to create random outcomes for games. This Loot Table specification is both simple and expressive, able to power anything from random card packs to monster spawns to crate drops.
🎛 Core contracts for the Lootswap exchanges
Extract one or more random elements from a weighted array.
🎛 Core contracts for the Lockswap exchanges
🎛 Core contracts for the Lootswap exchanges
A simple library to make random choice by percentage and with some other useful tools for percentage.
Weighted list implementation, pick random item using probability distribution
Rpg-like loot system
A small library for providing a random result from a list of pre-defined weighted options
a loot rolling system
suggestion of new loot NFT rarity
Loot Token + 🧑🌾 Liquidity Mining contracts for LootSwap & the LootSwap Protocol
Loot Token + 🧑🌾 Liquidity Mining contracts for LootSwap & the LootSwap Protocol
Loot Token + 🧑🌾 Liquidity Mining contracts for LootSwap & the LootSwap Protocol