webgl-utils

1.0.1 • Public • Published

usage

var canvas = $('#myCanvas')
var fragmentShader = 'my valid fs'
var vertextShader = 'my valid vs'
 
// returns either null(if an error occurs) or gl-context with an installed program as a property (gl.program)
var gl = getGLprog(canvas, fragmentShader, vertexShader)
 
//handling error returns
if(!gl) {
    return
} else {
    // magic :3
}

errors

if any errors occur during shader compilation or program linkage:

  • an error report will be logged to your console

  • getGLprog function will return null

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Install

npm i webgl-utils

Weekly Downloads

33

Version

1.0.1

License

MIT

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Collaborators

  • olivierrr