PlayCanvas WebGL Game Engine
PlayCanvas is an open-source game engine. It uses HTML5 and WebGL to run games and other interactive 3D content in any mobile or desktop browser.
Many games and apps have been published using the PlayCanvas engine. Here is a small selection:
You can see more games on the PlayCanvas website.
PlayCanvas is used by leading companies in video games, advertising and visualization such as:
Animech, ARM, Disney, Facebook, IGT, King, Miniclip, Leapfrog, Mozilla, Nickelodeon, Nordeus, PikPok, PlaySide Studios, Polaris, Samsung, Spry Fox, Zeptolab, Zynga
PlayCanvas is a fully featured game engine.
- WebGL 2.0 based renderer (with fallback to WebGL 1.0)
- Physically based rendering (PBR)
- Directional, point and spot lights
- Shadow mapping (PCF and VSM implementations)
- Runtime lightmap baking
- Static, skinned and morphed meshes
- GPU Particle engine with editor
- PostFX library: bloom, edge detect, FXAA, vignette, etc
- Seamless default material support from Maya, 3DS Max, Blender, etc.
- Full model export pipeline from Maya, 3DS Max, Blender, etc via Assets User Manual
- Collision & Physics
- Full integration with 3D rigid-body physics engine ammo.js
- 3D Positional audio via Web Audio API
- Resource Loading
- Simple and powerful resource loading
- Streaming of individual assets
- Asset Variants - loads compressed textures (DXT, PVR, ETC1, ETC2) based on platform support
- Entity / Component System
- Built-in components: model, sound, animation, camera, collision, light, rigidbody, script, particlesystem
- Scripting system
- Live code hot-swap enables rapid iteration
- Mouse, Keyboard, Touch, Gamepad, VR
Here's a super-simple Hello World example - a spinning cube!
PlayCanvas Hello Cube
Want to play with the code yourself? Edit it on CodePen.
How to build
Ensure you have Node.js installed. Then, install all of the required Node.js dependencies:
To execute a build of the engine to build/playcanvas-latest.js, do:
npm run build
Pre-built versions of the engine are also available.
Latest development release:
Latest stable release:
Specific engine versions:
How to get models?
To convert any models created using a 3D modelling package see this page in the developer documentation.
How to run tests
PlayCanvas makes use of Karma for running unit tests, and provides three test ways of executing them depending on what phase of development you're in:
# Runs the tests once over the unbuilt source files - useful if you just want a quick 'all-clear' npm run test # Watches all source and test files for changes, and automatically re-runs the tests when they change. # Open http://localhost:9876/debug.html in your browser to debug the tests in real time. # # You can also edit the `tests/**/test_*.js` glob in tests/karma.conf.js to run a subset of the tests, # during development. npm run test:watch # Runs the tests once over playcanvas.js - mainly used by CI, but sometimes useful if you want to # test the engine after building it. Make sure to do `npm run build` first to make sure you have # an up-to-date build. npm run test:release
npm run docs
Tutorials & Examples
See all the tutorials here.
You can develop TypeScript applications against the PlayCanvas engine. To generate a TypeScript definitions file for the entire API, do:
npm run tsd
This will output to build/output/playcanvas.d.ts
Forums - Use the forum to ask/answer questions about PlayCanvas.
Please use Github Issues to report bugs or request features.
Please follow these steps to report a bug
Search for related issues - search the existing issues so that you don't create duplicates
Create a testcase - Please create the smallest isolated testcase that you can that reproduces your bug
Share as much information as possible - everything little helps, OS, browser version, all that stuff.
The PlayCanvas Engine is an open source engine which you can use to create games and 3D visualisation in the browser. In addition to the engine we also make the PlayCanvas development platform which features an Visual Editor, asset management, code editing, hosting and publishing services.
The PlayCanvas Engine is released under the MIT license. See LICENSE file.