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    PlayCanvas WebGL Game Engine

    Docs | Examples | Forum | Blog

    PlayCanvas is an open-source game engine. It uses HTML5 and WebGL to run games and other interactive 3D content in any mobile or desktop browser.

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    Project Showcase

    Many games and apps have been published using the PlayCanvas engine. Here is a small selection:

    Seemore After The Flood Casino
    Swooop dev Archer Flappy Bird
    Car Star-Lord Global Illumination

    You can see more games on the PlayCanvas website.


    PlayCanvas is used by leading companies in video games, advertising and visualization such as:
    Animech, Arm, BMW, Disney, Facebook, Famobi, Funday Factory, IGT, King, Miniclip, Leapfrog, Mojiworks, Mozilla, Nickelodeon, Nordeus, NOWWA, PikPok, PlaySide Studios, Polaris, Product Madness, Samsung, Snap, Spry Fox, Zeptolab, Zynga


    PlayCanvas is a fully featured game engine.

    • 🧊 Graphics - Advanced 2D + 3D graphics engine built on WebGL 1 & 2.
    • 🏃 Animation - Powerful state-based animations for characters and arbitrary scene properties
    • ⚛️ Physics - Full integration with 3D rigid-body physics engine ammo.js
    • 🎮 Input - Mouse, keyboard, touch, gamepad and VR controller APIs
    • 🔊 Sound - 3D positional sounds built on the Web Audio API
    • 📦 Assets - Asynchronous streaming system built on glTF 2.0, Draco and Basis compression
    • 📜 Scripts - Write game behaviors in Typescript or JavaScript


    Here's a super-simple Hello World example - a spinning cube!

    <!DOCTYPE html>
        <meta charset="utf-8">
        <title>PlayCanvas Hello Cube</title>
        <meta name='viewport' content='width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no' />
            body {
                margin: 0;
                overflow: hidden;
        <script src=''></script>
        <canvas id='application'></canvas>
            // create a PlayCanvas application
            const canvas = document.getElementById('application');
            const app = new pc.Application(canvas);
            // fill the available space at full resolution
            // ensure canvas is resized when window changes size
            window.addEventListener('resize', () => app.resizeCanvas());
            // create box entity
            const box = new pc.Entity('cube');
            box.addComponent('model', {
                type: 'box'
            // create camera entity
            const camera = new pc.Entity('camera');
            camera.addComponent('camera', {
                clearColor: new pc.Color(0.1, 0.1, 0.1)
            camera.setPosition(0, 0, 3);
            // create directional light entity
            const light = new pc.Entity('light');
            light.setEulerAngles(45, 0, 0);
            // rotate the box according to the delta time since the last frame
            app.on('update', dt => box.rotate(10 * dt, 20 * dt, 30 * dt));

    Want to play with the code yourself? Edit it on CodePen.

    How to build

    Ensure you have Node.js installed. Then, install all of the required Node.js dependencies:

    npm install

    Now you can run various build options:

    Command Description Outputs
    npm run build Build release, min, debug and profiler engines build\playcanvas[.min/.dbg/.prf].[mjs/js]
    npm run build:es5 Build release, min, debug and profiler engines for es5 only build\playcanvas[.min/.dbg/.prf].js
    npm run build:release Build release engine for es5 and es6 build\playcanvas.[mjs/js]
    npm run build:types Build engine Typescript bindings build\playcanvas.d.ts
    npm run docs Build engine API reference docs docs

    Pre-built versions of the engine are also available.

    Latest development release (head revision of dev branch):

    Latest stable release:

    Specific engine versions:

    Generate Source Maps

    To build the source map to allow for easier engine debugging, you can add -- -m to any engine build command. For example:

    npm run build -- -m

    This will output to build/

    PlayCanvas Editor

    The PlayCanvas Engine is an open source engine which you can use to create HTML5 apps/games. In addition to the engine, we also make the PlayCanvas Editor:


    For Editor related bugs and issues, please refer to the Editor's repo.


    npm i playcanvas

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