glsl-y-repeat
calculate repeated values for glslify.
Usage
mirrored
float mirrored(float v)
vec2 mirrored(vec2 v)
vec3 mirrored(vec3 v)
vec4 mirrored(vec4 v)
# mirrored = require(glsl-y-repeat/mirrored) varying vec2 vUv; void
masked
float masked(float v, float min, float length)
vec2 masked(vec2 v, float min, float length)
vec3 masked(vec3 v, float min, float length)
vec4 masked(vec4 v, float min, float length)
# masked = require(glsl-y-repeat/masked) varying vec2 vUv; void