Have an entity always face the camera, while always staying around a specific object on the x and y axises.
published version 1.0.0, 7 years agoobject facing camera always on the outside (orbit) of other object
published version 1.0.0, 7 years agoa simple ThreeJS vignette background
published version 1.0.0, 6 years agoXiratech XRTT animated spinnning logo
published version 1.0.0, 6 years ago