pasamson


Paul A Samson

  • Have an entity always face the camera, while always staying around a specific object on the x and y axises.

    published version 1.0.0, 7 years ago
  • object facing camera always on the outside (orbit) of other object

    published version 1.0.0, 7 years ago
  • Dynamically add/change cubemaps.

    published version 1.0.8, 6 years ago
  • a simple ThreeJS vignette background

    published version 1.0.0, 6 years ago
  • Xiratech XRTT animated spinnning logo

    published version 1.0.0, 6 years ago