Nifty Purring Manticore

    mengxin


    xin meng

    Packages 24

    • WebPack 5 plugin to upload built script files to PlayCanvas.

      published 2.0.1 a year ago
    • [![npm](https://img.shields.io/npm/v/ts-proto)](https://www.npmjs.com/package/ts-proto) [![build](https://github.com/stephenh/ts-proto/workflows/Build/badge.svg)](https://github.com/stephenh/ts-proto/actions)

      published 1.83.1-pw-3 a year ago
    • Firebase App is the core library every Firebase package depends on.

      published 9.0.0 3 months ago
    • The Google Android App Bundle package provides access to the latest Android App Bundles features, such as Play Asset Delivery.

      published 1.7.0 3 months ago
    • External Dependency Manager for Unity (EDM4U) can be used by any Unity plugin that requires Android specific libraries (e.g. AARs), iOS CocoaPods, version management of transitive dependencies, and/or management of Unity Package Manager registries.

      published 1.2.171 3 months ago
    • Get free and unlimited game and player analytics Google Analytics helps you understand and engage your players by revealing what actions they're taking inside your game, where they spend the most time, and why they churn. From acquisition to app usage, G

      published 9.0.0 3 months ago
    • Easily sign-in and authenticate players. Sign-in players using any identity provider with Firebase Authentication. It supports email and password, phone authentication, Facebook, Google, Twitter, and more. Out-of-the-box, you get a secure, end-to-end ide

      published 9.0.0 3 months ago
    • Prioritize and fix stability issues faster. Firebase Crashlytics helps you track, prioritize, and fix stability issues that erode game quality, in realtime. Spend less time triaging and troubleshooting crashes and more time building game content and feat

      published 9.0.0 3 months ago
    • Store and sync data in near-realtime. Realtime Database is a cloud-hosted NoSQL database that lets you store and sync JSON data in near-realtime. It's optimized for very rapid syncing of small amounts of data. When your players go offline, the Realtime

      published 9.0.0 3 months ago
    • Deep link potential players to the right place inside your game. Dynamic Links are smart URLs that allow you to send existing and potential players to any location within your game. They survive the game install process, so even new players see the conte

      published 9.0.0 3 months ago
    • Store and sync game data at global scale. Cloud Firestore is a flexible NoSQL document database that lets you easily store, sync, and query data for your games - at global scale. Firestore supports a million players connected simultaneously with a guara

      published 9.0.0 3 months ago
    • Run your mobile backend code without managing servers. With Cloud Functions, you can write and deploy code to our servers that automatically responds (i.e. executes) to events in your game. This way, your game logic is fully insulated from the client so

      published 9.0.0 3 months ago
    • The Firebase installations service (FIS) provides a Firebase installation ID (FID) for each installed instance of a Firebase app. The Firebase installation ID is used internally by Firebase services such as In-App Messaging or Remote Config without requir

      published 9.0.0 3 months ago
    • You can use Instance ID to test Firebase A/B Testing or provide a unique identifier for each app instance and a mechanism to authenticate and authorize actions like sending a message via Cloud Messaging.

      published 7.2.0 3 months ago
    • Send targeted messages and notifications. Cloud Messaging gives you a reliable and battery-efficient way to send messages and notifications across platforms. You can target your messages to certain segments of players and customize them to suit your game

      published 9.0.0 3 months ago
    • Customize your game on the fly. Remote Config lets you dynamically change the behavior and appearance of your game right from the Firebase console so you can deliver personalized experiences to players - without waiting for app store approval.

      published 9.0.0 3 months ago
    • Store and serve game content with ease. With Cloud Storage, you can easily store and serve large binary objects, such as screenshots, replays, or game assets, and effortlessly grow from prototype to production. Through an integration with Firebase Authe

      published 9.0.0 3 months ago
    • Enables the user to install an app update without exiting to the Play Store.

      published 1.7.0 3 months ago
    • Package contains Google Play Billing Library, which is required to sell digital content and subscriptions in games distributed via Google Play. This new version of the Google Play Billing Library provides all of the features available in the current Java

      published 3.2.3 3 months ago
    • The Google Play Common package provides common files required by some Google Play packages, such as Play Instant. This package doesn't provide any features when installed separately.

      published 1.7.0 3 months ago
    • The Google Play Core package provides the Play Core Library required by some Google Play packages, such as Play Asset Delivery. This package doesn't provide any features when installed separately.

      published 1.7.0 3 months ago
    • The Google Play Instant package simplifies the conversion of an Android app into an instant app that can be deployed through Google Play.

      published 1.7.0 3 months ago
    • Provides Play Integrity API support for Unity runtime

      published 1.0.0 3 months ago
    • The Google Play In-App Review package lets you prompt users to submit Play Store ratings and reviews without the inconvenience of leaving your game.

      published 1.7.0 3 months ago