Type definitions common across Pokemon Showdown
published version 4.0.0, a year agoESLint configuration from @pkmn based on Pokémon Showdown's style
published version 9.8.0, a month agoParsing logic for Pokémon Showdown sets and teams
published version 5.1.2, a year agoCommon Pokémon Showdown Dex types shared by @pkmn/dex and @pkmn/sim
published version 0.9.34, 5 days agoA forked implementation of the Pokémon Showdown client's data layer
published version 0.9.34, 5 days agoSupport for non-standard mods to @pkmn/sim and @pkmn/dex
published version 0.9.34, 5 days agoParsing logic for Pokémon Showdown's PROTOCOL and SIM-PROTOCOL
published version 0.6.33, 5 days agoLibrary for building Pokémon Showdown client UIs
published version 0.6.33, 5 days agoRandom team generation logic for Pokémon Showdown's Random Battle formats
published version 0.9.34, 5 days agoLogic for authenticating with Pokémon Showdown
published version 0.2.0, a year agoA rich client for processed and aggregated Smogon analysis and moveset information
published version 0.5.20, a month agoLogic for processing usage stats from Pokémon Showdown battle simulator logs
published version 0.2.28, a month agoESLint configuration from @krytis based on pkmn/Pokémon Showdown's style
published version 0.2.1, 3 years agoAn automatically generated extraction of Pokémon Showdown's streams library
published version 1.1.0, 2 years agoLibrary for manipulating and displaying Pokémon stats, spreads, and ranges
published version 0.1.0, 2 years agoLogic for anonymizing Pokémon Showdown battle simulator logs
published version 0.1.25, a month agoA minimal, complete, Pokémon battle simulation engine optimized for performance
published version 0.1.0-dev.207fa86a, 2 years ago