kayh


Kayh
  • The core of the Houseki Engine.

    published 1.2.0 a year ago
  • Contains components for handling user input.

    published 3.0.0 a year ago
  • Contains components for 3D scenes.

    published 3.0.0 a year ago
  • Physics using [Rapier](https://rapier.rs/).

    published 8.0.0 a year ago
  • Renders the scene using [Three.js](https://threejs.org).

    published 8.0.0 a year ago
  • Cascading shadow maps

    published 7.0.0 a year ago
  • Orbit controls, using [Three.js OrbitControls](https://threejs.org/docs/#examples/en/controls/OrbitControls).

    published 9.0.0 a year ago
  • Post-processing effects, using [postprocessing](https://github.com/pmndrs/postprocessing).

    published 7.0.0 a year ago
  • Signed distance fields (SDF) text rendering, using [troika-three-text](https://github.com/protectwise/troika/tree/main/packages/troika-three-text).

    published 8.0.0 a year ago
  • Utility functions.

    published 9.0.0 a year ago
  • [VRM](https://vrm.dev/) avatars, using [three-vrm](https://github.com/pixiv/three-vrm).

    published 8.0.0 a year ago
  • Allows you to import and export glTF models. Uses [glTF-Transform](https://gltf-transform.donmccurdy.com/) internally.

    published 10.0.0 a year ago
  • First-person and third-person player controls.

    published 10.0.0 a year ago
  • published 9.0.0 a year ago
  • Transform controls, using [Three.js TransformControls](https://threejs.org/docs/#examples/en/controls/TransformControls).

    published 10.0.0 a year ago
  • A single package that exports all other houseki packages, for convenience.

    published 1.2.0 a year ago